Free 3D animations
79 CC0 character animations by Quaternius: walks, jogs, jumps, rolls, sitting, punches, sword and shield moves, spells and farm work. Download any of them as a GLB, or put them on your own rigged character in a click. Use them anywhere, no attribution.
Need a character first? Rigged 3D models or auto-rig your own. A move that is not here? Describe it in Animate.
79 animations
Move22
Walk1.3 s · loop
Formal walk1.3 s · loop
Jog0.9 s · loop
Sprint0.7 s · loop
Crouch walk2.0 s · loop
Carry2.0 s · loop
Zombie walk1.3 s · loop
Jump1.3 s · once
In the air2.5 s · loop
Land1.3 s · once
Ninja jump1.0 s · once
Ninja jump, in the air2.0 s · loop
Ninja jump, landing1.3 s · once
Roll1.5 s · once
Slide0.8 s · once
Sliding2.0 s · loop
Slide, getting up0.5 s · once
Climb up a ledge0.7 s · once
Swim1.3 s · loop
Tread water3.3 s · loop
Push2.7 s · loop
Drive1.7 s · loop
Idle and sitting18
Idle2.5 s · loop
Talk2.9 s · loop
Talk on the phone2.9 s · loop
Arms folded2.5 s · loop
Nod yes2.5 s · once
Shake head no2.5 s · loop
Hold a torch1.3 s · loop
Hold a lantern2.5 s · loop
Lean on a rail2.5 s · loop
Call out from a rail2.5 s · once
Crouch2.9 s · loop
Sit down1.3 s · once
Sitting1.7 s · loop
Talk, sitting2.9 s · loop
Stand up1.0 s · once
Get up from the ground1.5 s · once
Dance1.0 s · loop
Zombie idle1.3 s · loop
Fight21
Jab0.9 s · once
Cross punch1.0 s · once
Hook0.5 s · once
Sword ready1.7 s · once
Sword attack1.5 s · once
Sword slash 10.4 s · once
Sword slash 20.5 s · once
Sword slash 32.0 s · once
Sword combo3.0 s · once
Heavy sword combo4.3 s · once
Sword dash1.6 s · once
Sword block1.2 s · once
Shield up2.5 s · loop
Shield bash0.8 s · once
Shield charge1.1 s · once
Shield broken1.1 s · once
Hit in the chest0.3 s · once
Hit in the head0.4 s · once
Knocked back0.8 s · once
Die2.4 s · once
Zombie scratch1.8 s · once
Ranged and magic9
Work9
Questions
- Can I use these animations in a game I sell?
- Yes. Every one is CC0, released by Quaternius in his Universal Animation Library: use it in a commercial game, a film or an app, change it, and you owe no credit.
- How do I put one on my own character?
- Open it in Animate: drop your rigged humanoid there and the animation is put on its skeleton in your browser, free, in place, with any others you pick, all in one GLB. It works on a rig from Auto-rig, Mixamo, Blender or a game's own skeleton: the bones are matched by name. No skeleton yet? Auto-rig gives a character one.
- What file do I get?
- A GLB of the Universal Animation Library's mannequin with that one animation on it, in place, in metres, +Y up. It opens in Blender, Unity (with glTFast), Unreal and Godot as it is.
- What if the move I need is not here?
- Describe it in Animate ("waves hello, then sits down cross-legged") and Hunyuan Motion makes it for your character, for credits.
- Can an AI agent use them?
- Yes. Claude, Cursor and other MCP clients find them with search_assets (type animation) and put them on a character with animate_model, free; the REST API serves the same search at /api/v1/assets?type=animation.

















