Free Sound Effects

2,660 CC0 sound effects for games and videos, in one search that understands what you mean: footsteps, impacts, lasers, doors, coins, clicks, ambience and voice lines. Play each one here. Use them anywhere, no attribution.

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2,660 results

Kind
Plays
  • Footstep on Carpet

    A single footstep on carpet, 0.14 seconds, for characters walking on a carpeted floor.

    0.1 s · · CC0

  • Footstep on Carpet

    A single footstep on carpet, 0.14 seconds, for characters walking on a carpeted floor.

    0.1 s · · CC0

  • Footstep on Concrete

    A single footstep on concrete, 0.11 seconds, for characters walking on a concrete surface.

    0.1 s · · CC0

  • Footstep on Concrete

    A single footstep on concrete, 0.11 seconds, for characters walking on a concrete surface.

    0.1 s · · CC0

  • Footstep on Grass

    A single footstep on grass, for characters walking on outdoor ground.

    0.8 s · · CC0

  • Footstep on Grass

    A single footstep on grass, for characters walking on outdoor ground.

    0.7 s · · CC0

  • Footstep on Snow

    A single footstep on snow, 0.37 seconds, for characters walking through snowy outdoor scenes.

    0.4 s · · CC0

  • Footstep on Snow

    A single footstep on snow, 0.37 seconds, for characters walking through snowy outdoor scenes.

    0.4 s · · CC0

  • Footstep on Wood

    A single footstep on wood, 0.25 seconds, for characters walking on a wooden floor or boardwalk.

    0.3 s · · CC0

  • Footstep on Wood

    A single footstep on wood, 0.25 seconds, for characters walking on a wooden floor or boardwalk.

    0.3 s · · CC0

  • Heavy Bell Impact

    A heavy bell hit, up to 1.8 seconds, for impacts and dramatic moments in games.

    1.5 s · · CC0

  • Heavy Bell Impact

    A heavy bell hit, up to 1.8 seconds, for impacts and dramatic moments in games.

    1.7 s · · CC0

  • Light Impact

    A short light impact under 0.2 seconds, for small hits, taps or bumps.

    0.1 s · · CC0

  • Light Impact

    A short light impact under 0.2 seconds, for small hits, taps or bumps.

    0.1 s · · CC0

  • Heavy Glass Impact

    A heavy glass impact up to 0.45 seconds, for hits on glass objects in games.

    0.2 s · · CC0

  • Heavy Glass Impact

    A heavy glass impact up to 0.45 seconds, for hits on glass objects in games.

    0.4 s · · CC0

  • Light Glass Impact

    A light glass impact, 0.21 seconds, for small hits on glass objects in games.

    0.2 s · · CC0

  • Light Glass Impact

    A light glass impact, 0.21 seconds, for small hits on glass objects in games.

    0.2 s · · CC0

  • Medium Glass Impact

    A medium glass impact, 0.54 seconds, for hits on glass objects in games.

    0.5 s · · CC0

  • Medium Glass Impact

    A medium glass impact, 0.54 seconds, for hits on glass objects in games.

    0.5 s · · CC0

  • Heavy Metal Impact

    A heavy metal impact under 0.4 seconds, for hits on metal objects in games.

    0.2 s · · CC0

  • Heavy Metal Impact

    A heavy metal impact under 0.4 seconds, for hits on metal objects in games.

    0.4 s · · CC0

  • Light Metal Impact

    A light metal impact under 0.5 seconds, for small hits on metal objects in games.

    0.4 s · · CC0

  • Light Metal Impact

    A light metal impact under 0.5 seconds, for small hits on metal objects in games.

    0.3 s · · CC0

  • Medium Metal Impact

    A medium metal impact under 0.3 seconds, for hits on metal objects in games.

    0.3 s · · CC0

  • Medium Metal Impact

    A medium metal impact under 0.3 seconds, for hits on metal objects in games.

    0.1 s · · CC0

  • Mining Impact

    A mining impact under one second, for digging or mining hits in survival games.

    0.9 s · · CC0

  • Mining Impact

    A mining impact under one second, for digging or mining hits in survival games.

    0.9 s · · CC0

  • Plank Impact

    A medium impact on a wooden plank, about 0.8 seconds, for hits on wooden objects in games.

    0.8 s · · CC0

  • Plank Impact

    A medium impact on a wooden plank, about 0.8 seconds, for hits on wooden objects in games.

    0.8 s · · CC0

  • Heavy Plate Impact

    A heavy plate impact under 0.6 seconds, for hits on flat plate-like objects in games.

    0.5 s · · CC0

  • Heavy Plate Impact

    A heavy plate impact under 0.6 seconds, for hits on flat plate-like objects in games.

    0.4 s · · CC0

  • Light Plate Impact

    A light plate impact under 0.7 seconds, for small hits on flat plate-like objects in games.

    0.5 s · · CC0

  • Light Plate Impact

    A light plate impact under 0.7 seconds, for small hits on flat plate-like objects in games.

    0.7 s · · CC0

  • Plate Impact

    A short plate impact hit for collisions, drops and thuds on objects in games.

    0.6 s · · CC0

  • Plate Impact

    A short plate impact hit for collisions, drops and thuds on objects in games.

    0.6 s · · CC0

  • Punch Impact

    A short punch impact for melee hits in fighting games, brawlers and combat.

    0.6 s · · CC0

  • Punch Impact

    A short punch impact for melee hits in fighting games, brawlers and combat.

    0.5 s · · CC0

  • Punch Impact

    A short punch impact for melee hits in fighting games, brawlers and combat.

    0.4 s · · CC0

  • Punch Impact

    A short punch impact for melee hits in fighting games, brawlers and combat.

    0.4 s · · CC0

Questions

Can I use these sound effects commercially?
Yes. Every sound here is CC0: use it in a game, a video or an app you sell, change it, no attribution needed. Each one names where it came from, so you can credit the maker if you like.
Which file should I download?
The MP3 plays in every browser and engine and starts on its first sound, with no silence before it. The original (OGG or WAV) is the file as its maker released it, best for editing. Loops have an M4A as well, for players that only loop AAC without a gap.
How do I know a sound loops?
"Loops" is measured from the file: its end leads back into its start without a jump or a fade. Filter by Loops for engine hums, machines and ambience beds; by Once for hits, clicks and footsteps.
What if the sound I need is not here?
Describe it in the sound effect generator and get one in a few seconds, from 0.5 to 30 seconds long or as a seamless loop.