Sound effect generator API
A sound effect from a description, as an MP3 of 0.5 to 30 seconds, or one that loops without a seam (loop: true) for ambience and engines. Without seconds the model picks the length; the job is held at 30 s and charged for the length it came back. Search the free library first (search_assets, type audio).
Tool id sound-effect-generator on the REST API (POST https://3dvalley.com/api/v1/jobs); MCP tool generate_sound_effect on https://3dvalley.com/mcp. Paid in credits (1 credit = $0.01), taken when the job starts and given back if it fails. The general rules (keys, idempotency, waiting, webhooks) are in the API docs.
The free CC0 library holds sound effects already: GET /api/v1/assets?type=audio&q=door+creak (MCP: search_assets with type: "audio") before paying for one.
Models and prices
| Model | Name | Price | Time | What it is |
|---|---|---|---|---|
elevenlabs-sfx (default) | ElevenLabs Sound Effects | 1 credit per 2 seconds | about 8 s | A sound effect from a description, 0.5 to 30 seconds, or one that loops without a seam. |
Input
| Field | Required | |
|---|---|---|
prompt | yes | The sound: "heavy wooden door creaking open, then slamming shut". Up to 450 characters. |
Options
| Option | Type | Values | |
|---|---|---|---|
seconds | number | from 0.5 to 30 | The length in seconds. Without it the model picks one. |
loop | boolean | true or false | Make it loop without a seam. Default false. |
prompt_influence | number | from 0 to 1 | 0 to 1: how closely it keeps to the words; higher varies less. The default is 0.3. |
Output
Files: audio. audio is the MP3 (128 kbit/s, 44.1 kHz). stats.seconds is its length. A job without seconds is held at the longest and charged for the length it came back (credits.charged).
Example
curl -X POST https://3dvalley.com/api/v1/jobs \
-H "Authorization: Bearer $THREEDVALLEY_KEY" \
-H "Idempotency-Key: $(uuidgen)" \
-H "Prefer: wait=50" \
-H "Content-Type: application/json" \
-d '{"tool":"sound-effect-generator","input":{"prompt":"heavy wooden door creaking open, then slamming shut"},"options":{"seconds":4}}'
From an MCP client:
generate_sound_effect({"prompt":"heavy wooden door creaking open, then slamming shut","seconds":4})
Limits
max_prompt: 450min_seconds: 0.5max_seconds: 30