This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more.
As always in 3D Studio MAX, you can do things differently and still get the same or similar results. The reason I picked several different techniques is to give this tutorial some more ‘content’ than just showing how to model a brake rotor. If you have any questions or comments regarding this tutorial please follow the link at the bottom of this page.
Before you start with this tutorial, I suggest reading this article about the basics and different type of brake rotors here.
This tutorial is suitable for beginners as every step is shown in the video, but if you are absolutely new to 3D Studio Max, you may want to start with our Chess Pawn modeling tutorial or Modeling a car rim tutorial first.