Modeling a Brake Rotor in 3D Studio MAX

This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor.

This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a cross-drilled, slotted solid non-ventilated brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. “Modeling a Brake Rotor in 3D Studio MAX” verder lezen

Modeling a Car Tire in 3D Studio Max

In this video tutorial however, you will learn a fairly quick method to create a detailed tire by using simple extrusion techniques on a cylinder.

There are several tutorials on the web about creating tires and they all use a similar technique in which a small section of the tire is modeled in detail, is duplicated about 50 times and bend. That method allows you to create highly detailed, and high-poly, tires. Another method is using a bump map to for the tire tracks, which is obviously a very low-poly solution. In this video tutorial however, you will learn a fairly quick method to create a fairly detailed tire by using simple extrusion techniques on a cylinder. “Modeling a Car Tire in 3D Studio Max” verder lezen