Making of Ella by Ziv Qual

The making of Ella by Ziv Qual – In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.


In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.

“Making of Ella by Ziv Qual” verder lezen

Disney’s Ptex is now free open source

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.

– No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
– The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
– The Ptex API provides cached file I/O and high-quality filtering – everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.

For  more info visit: http://ptex.us
Link via: CGDigg.com

New tutorial: Blood Knight – Advanced multi-channel texturing

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
“Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual” verder lezen

Applying a texture to your painting

Texturing a painting helps bring life to your image. Just take a look at your surroundings; There are textures everywhere. With this tutorial, I’m going to show you how I go about texturing paintings. This tutorial is created by George Patsouras.

Texturing a painting helps bring life to your image. Just take a look at your surroundings; There are textures everywhere. With this tutorial, I’m going to show you how I go about texturing paintings. Keep in mind that this is not the only way to do this, but it should be a helpful read. “Applying a texture to your painting” verder lezen

Create a seamless cow texture/ pattern

This tutorial describes how you can easily create a seamless cow texture in Adobe Photoshop using the Lasso Tool and the Offset Filter.

This tutorial describes how you can easily create a seamless cow texture in Adobe Photoshop using the Lasso Tool and the Offset Filter.

“Create a seamless cow texture/ pattern” verder lezen

Featured 3D Artists of August 2006 – Arseny Gutov & Olga Antonenko

Below you can read the interview with 3D Valley Featured Artists of August 2006. Arseny Gutov and Olga Antonenko are two very talented modelers and texture artists from Russia. She works as matte painter/ concept artist and he works as a freelance compositing artist, who is specilized in photo realistic rendering. They work as a team and share their online portfolio as well as their gallery album here with us.

3DValley Featured 3D Artists of August 2006 – Arseny Gutov and Olga Antonenko. Arseny and Olga are two very talented modelers and texture artists from Russia. She works as matte painter/ concept artist and he works as a freelance compositing artist, who is specialized in photo realistic rendering. They work as a team and share their online portfolio as well as their gallery album here with us. Please read our interview with Arseny & Olga below to get to know them and their work a bit better.

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Featured 3D Artist of October 2005 – Julian Jeremy Johnson-Mortimer

Below you can read the interview with the 3D Valley Featured Artist of October 2005 Julian Jeremy Johnson-Mortimer. I have loved his work from the first time I saw it and I especially admire his texturing skills. Besides a great texture artist, Julian is also very talented character modeler and skilled painter. Please read our interview with Julian below and get to know him and his work a little bit better.

3DValley Featured 3D Artist of October 2005 – Julian Jeremy Johnson-Mortimer. I have loved his work from the first time I saw it and I especially admire his texturing skills. Besides a great texture artist, Julian is also very talented character modeler and skilled painter. Please read our interview with Julian below to know him and his work a little bit better. “Featured 3D Artist of October 2005 – Julian Jeremy Johnson-Mortimer” verder lezen