Softimage 2011

Autodesk has released Softimage 2011, packing a variety of changes, ranging from core application enhancements to new features that should improve your workflow greatly.

Autodesk has released Softimage 2011, packing a variety of changes, ranging from core application enhancements to new features that should improve your workflow greatly.

Autodesk Softimage software is a high-performance 3D character animation and visual effects application. Softimage enables artists to use intuitive, nondestructive workflows to create stunning character animation and effects. The unique, multithreaded Softimage GigaCore architecture and innovative tools like ICE (Interactive Creative Environment) and the Autodesk Face Robot facial animation toolset extend an Autodesk Maya software pipeline. Now you can more quickly and easily create detailed simulated effects, advanced character rigs, and lip-synced facial setups.

Click here to download a free trial of Softimage 2011

Disney’s Ptex is now free open source

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.

Ptex, the texture mapping system developed by Walt Disney Animation Studios for production-quality rendering is now released as free open source.

– No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
– The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
– The Ptex API provides cached file I/O and high-quality filtering – everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.

For  more info visit: http://ptex.us
Link via: CGDigg.com

Featured 3D Artist of January 2008 – Michael Sormann

Below you can read the interview with the 3D Valley Featured Artist of January 2008 – Michael Sormann. Michael is an CG artist from Austria who after 10 years working in the games industry decided to try it as a freelance 3D artist. The last several years he worked in his spare time on “Theme Planet” a short film with Pink, Elephant and the Mad Constructor as leading characters. The short film is also featured at the Maya/ Autodesk boot at SighGraph 2007 in San Diego. Please read the interview below with Michael to get to know him and his work a bit better.

3D Valley Featured 3D Artist of January 2008 – Michael Sormann. Michael is an CG artist from Austria who after 10 years working in the games industry decided to try it as a freelance 3D artist. The last several years he worked in his spare time on “Theme Planet” a short film with Pink, Elephant and the Mad Constructor as leading characters. The short film is also featured at the Maya/ Autodesk boot at SighGraph 2007 in San Diego. Please read the interview below with Michael to get to know him and his work a bit better.

“Featured 3D Artist of January 2008 – Michael Sormann” verder lezen

Featured 3D Artist of November 2007 – Qingfeng Chen

Below you can read the interview with the 3D Valley Featured Artist of November 2007 – Qingfeng Chen. We may call him Chen 🙂 Chen is an digital artist from Xiamen, a city in the south of China. He studied Architecture structure from the university in Xiamen and currently works as an independent artist with his own company Chen3D Studio. Chen’s studio with 25 members is specialized in architectural visualizations/ animation and lighting projects. Read the interview below to get to know Chen and his work a bit better.

3D Valley Featured 3D Artist of November 2007 – Qingfeng Chen. We may call him Chen 🙂 Chen is an digital artist from Xiamen, a city in the south of China. He studied Architecture structure from the university in Xiamen and currently works as an independent artist with his own company Chen3D Studio. Chen’s studio with 25 members is specialized in architectural visualizations/ animation and lighting projects. Read the interview below to get to know Chen and his work a bit better.

“Featured 3D Artist of November 2007 – Qingfeng Chen” verder lezen

Featured 3D Artist of June 2007 – Patrick Beaulieu

Below you can read the interview with the 3D Valley’s Featured Artist of June 2007 – Patrick Beaulieu. Patrick discovered 3D animation at school and decided there and then to invest his time in cartoon design and animation. He works with 3D Studio Max and uses Shag hair/fur for the fur and feather on his characters. Patrick has worked for large companies like Hybride Technologie and Ubisoft. Currently he is employed as a character animator for Activision. He has worked on many large projects like Racing stripes, Sin city, Shark boy and Lava girl, Snake on a Plane, Open season, Surf’s Up, Rainbow Sin Vegas and more!

3D Valley Featured 3D Artist of June 2007 – Patrick Beaulieu. Patrick discovered 3D animation at school and decided there and then to invest his time in cartoon design and animation. He works with 3D Studio Max and uses Shag hair/fur for the fur and feather on his characters. Patrick has worked for large companies like Hybride Technologie and Ubisoft. Currently he is employed as a character animator for Activision. He has worked on many large projects like Racing stripes, Sin city, Shark boy and Lava girl, Snake on a Plane, Open season, Surf’s Up, Rainbow Sin Vegas and more!

“Featured 3D Artist of June 2007 – Patrick Beaulieu” verder lezen

Featured 3D Artist of February 2007 – Cemre Ozkurt

Below you can read the interview with the 3D Valley Featured Artist of February 2007. Cemre Ozkurt is a Character modeler, animator, and concept artist from Istanbul, Turkey. He recently accepted a job at Electronic Art after have worked for four years by Blur Studios in Los Angels. Some of the projects he worked on are: Sponge bob ride, Spiderman 2 game cinematic, Unreal game cinematic, Fight club game cinematic, Oscar nominee short film Gopher Broke, and some more. Read the interview to get to know Cemre and his work a bit better.

3DValley Featured 3D Artist of February 2007 – Cemre Ozkurt. Cemre is a Character modeler, animator, and concept artist from Istanbul, Turkey. He recently accepted a job at Electronic Art after have worked for four years by Blur Studios in Los Angels. Some of the projects he worked on are: Sponge bob ride, Spiderman 2 game cinematic, Unreal game cinematic, Fight club game cinematic, Oscar nominee short film Gopher Broke, and some more. Read the interview to get to know Cemre and his work a bit better.

“Featured 3D Artist of February 2007 – Cemre Ozkurt” verder lezen

Featured 3D Artist of October 2006 – Daniel Moreno

Below you can read the interview with the 3D Valley Featured Artist of October 2006. Daniel Moreno is a 3D artist from Brazil. He is also one of the first artists who joined our gallery 4 years ago. He has studied at Gnomon School of Visual Arts in Los Angeles, where he had teachers like Dave Mullins (PIXAR) and Kevin Hudson (Sony Pictures). Currently he is specialized in Character Animation and working on a 3D animation movie in Brazil.

3DValley Featured 3D Artist of October 2006 – Daniel Moreno. Daniel is a 3D artist from Brazil. He is also one of the first artists who joined our gallery 4 years ago. He has studied at Gnomon School of Visual Arts in Los Angeles, where he had teachers like Dave Mullins (PIXAR) and Kevin Hudson (Sony Pictures). Currently he is specialized in Character Animation and working on a 3D animation movie in Brazil. Please read our interview below to get to know Daniel and his work a bit better.

“Featured 3D Artist of October 2006 – Daniel Moreno” verder lezen

Featured 3D Artist of February 2006 – Robert Harris

3D Valley Featured Artist of February 2006. Robert is the only artist in our gallery who works with HASH Animation Master. I love his work because of his unique style. Get to know him a bit better by reading our interview with him.

3DValley Featured 3D Artist of February 2006 – Robert Harris or better known as Darklimit. Robert is the only artist in our gallery who works with HASH Animation Master. I love his work because of his unique style. Please read our interview below to get to know him and his work a bit better. “Featured 3D Artist of February 2006 – Robert Harris” verder lezen

Modeling Fake rooms in Gmax for animation

Modeling Fake rooms in Gmax for animation Adam Ladd for 3Dvalley.com.

As I have had Gmax for a while now and am familiar with modeling, I wanted to start doing some basic animation and make some movies out of it. In this tutorial I will show you how to construct a basic fake room and start animating it. I will also include how to use Gmax’s drag and drop texturing. A fake room is a way to get models to look like they are actually somewhere rather than the vast expanse of nothingness that is a view port. For this technique I use Gmax because it is good and free but this idea can be used in any modeling program. “Modeling Fake rooms in Gmax for animation” verder lezen