The making of Blood Elf by Ziv Qual

This tutorial will covers some of the interesting steps of producing the Blood elf image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts.
I will also share a few tips and tricks as I show the process.


This tutorial will covers some of the interesting steps of producing the Blood elf  image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compositing parts. I will also share a few tips and tricks as I show the process.

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Making of Ella by Ziv Qual

The making of Ella by Ziv Qual – In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.


In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.

“Making of Ella by Ziv Qual” verder lezen

Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
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Modeling a highly detailed Basketball in 3D Studio Max

This tutorial will show you how to model a highly detailed basketball in 3D Studio Max using box modeling techniques. This tutorial is suitable for beginners but assume some basic knowledge.

This tutorial will show you how to model a highly detailed basketball in 3D Studio Max using box modeling techniques. This tutorial is suitable for beginners but assume some basic knowledge.

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The making of: The Dragon Whisperer

In the making of Dragon whisperer George will teach us some things regarding painting a dragon in a fairly realistic fashion, setting up concepts, and some tips on painting in general as well.

dragon

This tutorial will hopefully teach you a couple of things regarding painting a dragon in a fairly realistic fashion, setting up concepts, and will include some tips on painting in general as well. Remember that the way I go about painting isn’t the ‘correct’ way; There is no right and wrong when it comes to painting digitally. Feel free to experiment as much as you’d like, and never be afraid to try out new techniques. I used Photoshop CS2 for this tutorial, but any decent painting program should suffice. “The making of: The Dragon Whisperer” verder lezen

Applying a texture to your painting

Texturing a painting helps bring life to your image. Just take a look at your surroundings; There are textures everywhere. With this tutorial, I’m going to show you how I go about texturing paintings. This tutorial is created by George Patsouras.

Texturing a painting helps bring life to your image. Just take a look at your surroundings; There are textures everywhere. With this tutorial, I’m going to show you how I go about texturing paintings. Keep in mind that this is not the only way to do this, but it should be a helpful read. “Applying a texture to your painting” verder lezen

3D Studio MAX Hotkeys and Mouse Essentials

When you start out with 3D Studio MAX you will likely start with trying out different tools and features and the basics. Something that should be included in those basics, but is often left out, is using hotkeys. As you already know, or will certainly find out soon, creating 3D art is a time-consuming activity. Using hotkeys and the mouse efficiently can save you tons of time. At first you may need to spend some time looking up the hotkey (see printer-friendly version of this tutorial here), but once you memorize them through using them, they will allow you to produce results at least twice as fast. When you modeling for example (moving, scaling, rotating, etc.), with one hand on the mouse, you will have your other hand free to press one of the hotkeys.

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Modeling a low-poly LCD monitor in 3D Studio Max

This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step.

This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step. “Modeling a low-poly LCD monitor in 3D Studio Max” verder lezen

Painting a realistic face

This tutorial is created by George Patsouras. In this tutorial, he will go about how he paint faces in general. Of course, this is just a tutorial, and is not the only way to go about painting.

In this tutorial, I will go about how I paint faces in general. Of course, this is just a tutorial, and is not the only way to go about painting. Rather than following this tutorial 100%, feel free to apply it to your own painting style (and of course, your own image). This tutorial assumes you have a drawing tablet (recommended, not required), and assumes you have a version of Photoshop (I use CS 2, but other versions, as well as other programs such as Painter will work also). Having said that, I hope you find this tutorial useful. “Painting a realistic face” verder lezen

Modeling a Car Rim in 3D Studio Max

In this detailed tutorial you will learn how to create rims for a sports car by using the Bridge feature for an Editable Poly.

In this detailed tutorial you will learn how to create rims for a sports car by using the Bridge feature for an Editable Poly. This new feature was introduced in 3D Studio MAX version 7 and can save a modeler a lot of work. Not only will you be able to create the wheel in shown in the screenshots on the left, by using the techniques in this tutorial it will be a piece of cake to create your own original wheels. Apart from that, many of the common modeling techniques (Extrude, Bevel, Chamfer, Bridge, Soft Selection) are used in this tutorial, so it can serve as an excellent way to learn some new selection methods and basic poly-modeling skills. “Modeling a Car Rim in 3D Studio Max” verder lezen