Modeling Fake rooms in Gmax for animation

Modeling Fake rooms in Gmax for animation Adam Ladd for 3Dvalley.com.

As I have had Gmax for a while now and am familiar with modeling, I wanted to start doing some basic animation and make some movies out of it. In this tutorial I will show you how to construct a basic fake room and start animating it. I will also include how to use Gmax’s drag and drop texturing. A fake room is a way to get models to look like they are actually somewhere rather than the vast expanse of nothingness that is a view port. For this technique I use Gmax because it is good and free but this idea can be used in any modeling program. “Modeling Fake rooms in Gmax for animation” verder lezen

Timmy Foo Animation Tutorial

This is a introduction tutorial on animating Timmy Foo. You can download the model here. I’ll explain the various controls on Timmy, how to use them. And I will explain a bit about the animation process. After this tutorial you’ll be ready to animate Timmy (I hope).

This is an introduction tutorial on animating Timmy Foo. I’ll explain the various controls on Timmy, how to use them. And I will also explain a bit about the animation process. At the end of this tutorial you’ll be ready to animate Timmy Foo (I hope).

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Rendering WIP Images in 3D Studio MAX

In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials.

In this tutorial, you will learn how to create those “clay” and wire frames you have probably already seen quite a lot in WIP forums. Apart from looking cool, they allow you and others to see curves and corners more clearly by the use of light and shadows. Some of the features in this tutorial may not be available in older versions but work for the recent several versions of 3D Studio MAX. Key terms include Light Tracer, Skylight, Mental Ray Final Gather, Bounces, Composite and wire materials. This tutorial is aimed at the beginner and every step is outlined and displayed in detail. If you are entirely new to 3D Studio MAX, you may want to try some of my other Tutorials first.
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Rendering objects in a solid/wire mix

In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier.

In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but should be interesting for the more advanced 3D artists as well. Although this tutorial is based on 3D Studio Max, the same techniques apply to many other 3D products. “Rendering objects in a solid/wire mix” verder lezen