New tutorial: Blood Knight – Advanced multi-channel texturing

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

Blood Knight tutorial: Advanced multi-channel texturing in Max by Ziv Qual

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.

Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
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Featured 3D Artist of June 2009 – Fabio Silva

3DValley Featured 3D Artist June 2009 – Fabio Silva. Fabio is and freelance 3D/ CG artist from Portugal. He  loves to design characters but in his free times he also enjoys writing his own stories and make dubb voices. He uses 3D Studio Max as  his main modeling tool along with Photoshop, Zbrush and Bodypaint. He recently also finished a degree on Film making. Please take sometime to read our interview with Fabio below, to get to know him and his work a bit better.

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Featured 2D Artist of June 2009 – Larkin

3Dvalley.com Featured 2D Artist for June 2009 – Larkin. Larkin is an artist from the US. He is member of Art/Not Terminal Gallery in his hometown Seattle, where he shows his work once a month in their group exhibitions. He works with any traditional material he can get his hands on and likes to try out new things. Please take some time to read our interview with Larkin below, to get to know him and his work a bit better.

“Featured 2D Artist of June 2009 – Larkin” verder lezen